Producer

Work

kitten kannon| 2017 | unity | c# | solo
game designer, programmer

an interactive digital toy focused on giving players freedom and open-ended play. players control a nimble cannon to shoot random objects into a variety of trigger areas that result in the infinite generation of cats.

nonna | 2017 | unity | c# | team of two
level designer, narrative designer

a first-person recombinant digital narrative that explores themes of childhood, family, and sentiment. players learn of a death in the family and are tasked with deciding the fate of the family's remaining estate filled with timeless belongings.

 

meow generator | 2017 | unity | c# | solo
game designer, programmer

a third-person puzzle-platform focused on implementing the theories of the "weenie" as an architectural concept. players solve a series of color-coordinated puzzles and are rewarded with a variety of humorous feedback elements.

motherboard | 2017 | unity | c#| solo
level designer

a first-person spatial experience focused on giving players the freedom of open-ended navigation. players assume the role of mari, a young girl trapped inside a motherboard who uncovers the emotions of her mother through exploration.

 

dream walker | 2017 | twine | html | team of two
game designer, narrative designer, programmer

a role-playing interactive fiction that explores themes of dignity, jealousy, and justice. players assume the role of a famed alchemist set to be executed for a crime they didn't commit and fight to change their destined outcome.

scandal! | 2017 | board game | team of three
game designer, system designer, writer

a cooperative card game that has players work together as they strive to push the fidelity party and its candidate in to office. fighting against a plethora of continuously arising scandals, the party becomes engrossed in a monsoon of systemic problems.

 

fam club | 2017 | board game | team of two
game designer, industrial designer

a simple racing game for three or four people. players assume the role as the leader of a group of young gohards that must do whatever it takes to get their fam into the club. battle bouncers, celebrities, and rival fams in the comedic thriller.

potential of hydrogen | 2016 | unity | c# and c++ | team of eleven
curriculum designer, interaction designer, project manager, researcher

an educational simulation that utilizes the microsoft kinect and grants users the opportunity to use their bodies to interact with and embody concepts related to the potential of hydrogen and its logarithmic scale.

 

a case of the mondays | 2016 | unity | c# | team of three
game designer

a two-dimensional top-down game that challenges stereotypes about identity and raises consciousness about media consumption. players assume the role of a cupcake and mediate interactions between coworkers in an office setting.

relative robots | 2016 | processing | javascript | team of four
director, producer

a two-dimensional top-down game that explores elementary physics through physical and spatial interaction. players control a series of rocket engines to assist the crewmembers in recharging the ship's battery by connecting conductors.

 

qb3 counts | 2016 | unity | c# and c++ | team of eleven
curriculum designer, researcher

an educational game that grants players the opportunity to use their bodies to interact with and control the generation of cubes. players embody exponential scales to score points by creating and transferring values using gestures.

ichter magnitude | 2015 | unity | c# and c++ | team of eleven
curriculum designer, interaction designer, project manager, researcher

an educational simulation that utilizes the microsoft kinect and grants users the opportunity to use their bodies to interact with and embody concepts related to amplitude, seismography, and its logarithmic scale.

 

serpentine (2014)
blown glass

a selection from a six-piece set of vases that explored the use of lines using handmade color rods. this series was a solo project completed in the flame run glass studio and was exhibited at the now-defunct karma café.

vesselier (2013)
blown glass

selections from a four-piece set of vessels that explored the process of color making off stiff white primers. this series was a solo project completed in the cressman center for visual arts at the hite art institute and was exhibited at flame run gallery.

 

kentucky humane society (2012-2013)
digital photography

as the resident photographer for the kentucky humane society i took on a number of assignments and oversaw a range of projects. the selected images are a collection of cover photographs from the quarterly publication.

lavatories (2011)
alternative photography

a selection from a nine-piece set of salt prints that explored the use of urine in sodium chloride solutions. this series was a solo project completed in my personal darkroom and was exhibited in the women's restroom at the hite art institute.

 

death of a childhood (2010)
digital photography

selections from a fifty-piece collection of photographs that honored childhood in celebration of el día de los muertos. this was a group project completed by students at the hite art institute and was exhibited at the world-renowned 21c museum hotel.

in process: toolboxes (2010)
alternative photography

a selection from a five-piece set of cyanotype prints that documented the literal and metaphorical toolboxes i used at the time. this series was a solo project completed in my personal darkroom and exhibited at the hite art institute.

 

the impacto project (2010)
documentary film

in the summer of 2010 i traveled to the bocas del toro archipelago to work as an instructor, producer, and post-production coordinator alongside filmmaker victor mares in the making of anayansi prado's documentary the impacto project.

ihnfa: dirrecíon de niñez, adolescencia, y familia (2009)
digital photography

in the summer of 2009 i traveled to the small town of la esperanza to work as a volunteer home builder. during this time i completed my first photojournal documenting my time living abroad.